Product engineering
Building polished software products with strong UX, stability, and performance.

Personal Dev Website
I build tools and interactive systems for automotive visualization, graphics workflows, and production engineering. My work blends Unreal Engine integrations, automation, and polished user experiences.
Houston, TX · cameron.waggs@gmail.com · github.com/Wagisigu · linkedin.com/in/cwaggs
Building polished software products with strong UX, stability, and performance.
Designing automation, pipelines, and developer tooling that scale with teams.
Shipping dependable builds, CI/CD automation, and production-ready release processes.
Resume highlights
Software Developer at General Motors, building Unreal Engine APIs, CI/CD workflows, and vehicle visualization tools.
Unreal Engine, C++, OpenUSD, Python, PyTorch, graphics, and machine learning.
MS in Computer Science from UT Austin with an AI/ML focus; BS in Computer Science from UW–Madison.
Featured work
A polished Flutter social networking app built around friend connections, shared posts, and profile management with Firebase at the core.
Stack